﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[AddComponentMenu("UIExtend")]
public class UIExtend : MonoBehaviour
{
    /// <summary>
    /// </summary>
    public string partName = "";
    /// <summary>
    /// 对应Resource表的ID，如果此值小于等于0 则说明不用加载资源
    /// </summary>
    [SerializeField]
    public int resourceID;

}
